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Jump force review gamespot3/20/2023 ![]() Even though these special moves can be broken down into one of seven different types-short-range, dashing, counter, area-of-effect, long-range, shield, or buff-each fighter handles quite differently. ![]() Each fighter has four distinct and unique special attacks as well. However, with over 40 playable fighters, it takes time to get a handle on the entire roster's assortment of strengths and weaknesses, giving you plenty of reason to keep playing. Combat is fairly accessible, and it doesn't take long to understand how the basic mechanics work. Every combatant comes equipped with an assortment of attacks, blocks, grabs, counters, and dodges that operate in a rock-paper-scissors system. Thankfully, those fights are a blast to play. But the game breezes past moments like this in order to get to the next fight. For example, Boruto recognizes a sadness behind the eyes of My Hero Academia's Midoriya and confides with the young hero that he knows how hard it is to live up to the ideal of father figures. There are brief snippets where you can see how a side story might have helped flesh out the characters, which in turn could have been a good incentive to keep pushing forward through the campaign. Not being able to skip cutscenes is also rather annoying, as exiting out of a mission for any reason-such as buying more items to use in combat-has you watch the same 40- to 90-second scene again. ![]() The actual story moves with the same awkwardly slow pace, and it doesn't explain what's going on with everyone's worlds or what the villains' motivations are until the third act, so you play through most of the game without any idea as to what you're really fighting against. Character models during cutscenes are all rather cookie-cutter, as everyone stands in the same position throughout the story, only stiffly moving their mouths and occasionally blinking. After getting acquainted with your new allies, the game tasks you with responding to threats around the globe, as well as the recruitment of any additional heroes who've managed to stumble into our world from their respective universes. There's a decent story in Jump Force, but it's buried beneath a second act that goes on for far too long. Like most fighting games, there's not a single problem you don't ultimately just fix with your fists, from deciding team leader to knocking sense into those who have been corrupted by the same evil forces responsible for everyone's worlds colliding with one another. What follows is a fairly stereotypical shonen affair, with your character growing stronger over time, enemies and friends switching sides, and a mysterious evil working behind the scenes. After being mortally wounded by Frieza, you're resurrected as a hero capable of learning the powers, skills, and abilities of Shonen Jump's characters, and you decide to join Goku, Luffy, and Naruto's Jump Force of allies in order to fix everyone's broken world. In Jump Force, you're an ordinary human who's caught up in a warzone when the Dragon Ball, One Piece, and Naruto universes collide into our world and bring their assortment of heroes and villains with them. Although Jump Force's campaign story drags on for way too long and ignores what could have been interesting character interactions in favor of repeated excuses for everyone to punch the crap out of each other, its combat is an enjoyable dance between two teams of fighters-thanks to the game's excellent mechanics and flashy visuals. Bandai Namco's arena tag-team fighting game borrows plenty of elements from its source materials, for better and worse. Jump Force is a celebration of 50 years of Weekly Shonen Jump manga, featuring nearly four dozen fighters from 16 of the magazine's most iconic stories.
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